User:Clockwork

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Bosses

Image Download
and
Boss Name
Description Date Finished Fixed Area Mode
req or opt?

Last modification: 26/10/2009.

Image Symphony First creation made. Scarce use of events, and default durability for everything, I think. Shouldn't be too difficult for any who's played Fraxy before; if you've gone through a Touhou game, it'll be a cakewalk.

Becomes mobile after destroying any of the parent cores. For maximum fun, I recommend taking out the tiny, center core first.

16/9/2009 Optional.
No Image [ Spiral Ocean] Shaped like a snail's shell. Most of the parts are invincible; doors will disappear upon suffering enough damage, but reappear as soon as you've past them. I decided to scrap a great deal of it for the sake of optimization and fewer headaches.

More coming soon.

Unknown Yes.
No Image [ Xie Xie] Protected by invincible, honeycomb-like walls and several destroyable doors that allow entry into Nana Bee's chamber. Doing so causes a weapons core to activate; destroying it makes another appear, and the process will repeat until all four are gone.

More coming soon.

Unknown  ???
No Image [ NAME] Also known as “the Jail Warden” for theatrics. Highly reliant on Search Lights to trigger its weapons, which range from crushing walls, fire, bullets, and others.

More coming soon.

Unknown  ???
No Image [ Silucnumoh] First attempt at creating a multiple form boss, though it's more along the lines of “whittle away the segments until just the parent core remains.” It'll start as a humanoid face that launches weapons from its mouth and eyes. Reaching the parent core, Empty Brain, requires you to destroy its facial features in a specific order, to remove their invulnerability.

More coming soon.

Unknown  ???
No Image [ Tailing Shaman] First project which utilizes the Tail Connection Type. Moves perpetually forward while wobbling side to side.

More coming soon.

Unknown No.

Drones

Image Download
and
Boss Name
Description Date Finished Fixed Area Mode
req or opt?
Image Orange Light Show A Mini Core surrounded by nothing but Hidden child parts. Eight Energy Eggs fire in synchronization with a small Effector (Shockwave), resetting after 160 frames as apposed to the standard 380. Their shrapnel is set to appear as Needle Gun bullets, with half discharging in a circle, and the others going forward.

Hitting the core triggers an Effector (Thunder-line) attached to an Aim-player Panel with instant movement, meaning that the lightning is always directed precisely at the player. Getting its Durability down to 5000 causes a fatal meltdown, activating two Effector (Thunder-stream) units. After a short amount of time, it explodes.

Bullet count is usually around 500, meaning that it's best to not include more than one at a time.

Created and completed on 17/10/2009. Optional

Clockwork discovered Fraxy via TV Tropes while browsing the Bullet Hell page. Seeing that it was free, and having been highly disappointed by the fact that Touhou refused to function on his PC, Fraxy was a gift from whatever deity there is for video games. (He believes it's Nintendo.)

He began creating bosses not long after defeating most of the packaged ones. His initial project was Symphony. Near the end of its production, he also began creating Spiral Ocean, which is still a work in progress. Similar to before, Clockwork began work on Xie Xie, NAME and Silucnumoh following the addition of its 165th part. (It's just about 70% done. Meaning it's gonna be laggy. Thank goodness the thing's position is set.)

He hopes to one day be truly skilled at making Fraxy bosses. And be a pro at speaking of himself in the third person.

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